Civ 5 brave new world mac mods

Would you like to answer one of these unanswered questions instead? Home Questions Tags Users Unanswered. Ask Question. So, is it possible? And if it is, how? CyberSkull Oak Oak I'm no expert, but I imagine mods won't work with OS X because, by name, mods are modifications of the game binary.

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Any mods will have been made for the Windows binary, and not the Mac I don't believe they are compiled so much as they are interpreted. Aspyr might have excluded these components when they ported the game, but if they're present, it seems like it should be possible to run the same Windows mods on a Mac. If my Mac was capable of playing this game, I'd investigate for you StrixVaria I agree with you on Aspyr. In this case, they intentionally hid the Mods button so they didn't have to worry about supporting Mods on Mac.

Lazy, just Lazy. SetHide true ; To comment it out simply add two hyphens like this: Adanion Adanion 3, 6 28 CGord says I do not see this noted about playing with debug mode enabled: I do not know if this can be changed. Sirwn says Ray Ryan says Let say I want to reveal entire map with debug mode for fun play, building strategic place for my civ.

But since the purpose is just for strategic location. Isa Maayev says DRichie says Once I check the mod, there is no "next" button on the screen, only "back". I wish I could be more helpful, but it just works for me and I've not had this question before. Have you tried selecting the mod directly, where you see all its features, then clicking next? Brandon says Stan says I'll admit it, I'm slow.

And dense. Since most melee units suffer an attack penalty crossing a river While IGE certainly allows massive cheating, I've found it to be useful for making tailored challenges for trying out various tactics and strategies. Could you also surround your whole Civ with mountains and guarantee untouchability with land units? Yep, although they could embark over ocean tiles and come at you that way.

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With ranged units, sinking those embarked units would be easy as they generally have reduced defense while in the water. Otherwise, it's a promotion that is gained through experience and not likely to be chosen by the AI in most cases. Kero K says I've just tested this on the Civ V Ultimate version and all seems good enough without any crashes.

The only problem with it is actually my own personal preference the fact that it takes more than half of the screen. He COULD make it scale to different resolutions better, but it would take a massive amount of work so it's focused on really high-res monitors since those are more common now. Zack says Does a trainer exist that would be able to enable and disable research advancement? Essentially allowing you to control when civ can start the next era.

I am not aware of a Mod that does this specifically. The Ingame Editor would only let you control each civs' tech level and push them back if you needed to. It would take too much micromanagement, unfortunately. If you want Civs to spend more time in each era, try slower game speeds, which will slow the pace of the game and make everything including research take longer to complete. Sivfan says Just got this thing and it has revealed quite a bit of the mechanics of the game.

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Like natural wonders are a terrain feature and that the system allows for it to have resources, and improvements on it. I use it to scout the map before I start start new game, save, open save with ige and reveal map. This method is better than the debug because it shows all resources, even hidden ones. It does not show ruins though.

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Can't get this to make rivers though. Am I missing something? Brilliant fun. I wanted to edit a map though and play from the beginning with all players hidden in certain placements, is this possible?

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I believe it can do what you want - you are able to use it as a fully featured map editor. On the IGE page at the steam workshop it says: How do I export the map? On the civ5 window to save your game there is a button to save as a map rather than a mere savegame. Carl says So I've been having a bug where when my units reached a cloud that should have disappeared due to that area now being explored they just go underneath the cloud and it doesn't disappear.

Sorry, I've never seen this happen in-game.

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I know the Ingame Editor can let you flag areas as explored and such. There are caches in this game that can be cleared, which might help your problem. AppStore or Steam? I seem to have to ask this every time!!! Which Mods folder have you put the mod folders in? AlanH , Jul 16, Jul 16, Messages: Hi, so I bought civ 5 off the mac app store along with gods and kings. I want to get mods on the game but I dont know how, can someone tell me how to get mods on it? Oct 20, Messages: There is a subforum for mac here: Merged with one. DemonMaster , Jul 16,